4 Commits

Author SHA1 Message Date
69a038c84f added firestore to project 2025-01-03 14:38:14 -05:00
ed7ca12753 pre-firebase cleanup 2025-01-03 14:37:11 -05:00
fedfbb3dbc game validation logic bugfix 2024-12-29 23:56:42 -05:00
ef96a6623e supergame ui 2024-12-29 23:56:07 -05:00
9 changed files with 266 additions and 25 deletions

5
.gitignore vendored
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@@ -41,3 +41,8 @@ app.*.map.json
/android/app/debug
/android/app/profile
/android/app/release
# Firebase
lib/firebase_options.dart
android/app/google-services.json
firebase.json

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@@ -1,5 +1,8 @@
plugins {
id "com.android.application"
// START: FlutterFire Configuration
id 'com.google.gms.google-services'
// END: FlutterFire Configuration
id "kotlin-android"
// The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
id "dev.flutter.flutter-gradle-plugin"

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@@ -19,6 +19,9 @@ pluginManagement {
plugins {
id "dev.flutter.flutter-plugin-loader" version "1.0.0"
id "com.android.application" version "8.1.0" apply false
// START: FlutterFire Configuration
id "com.google.gms.google-services" version "4.3.15" apply false
// END: FlutterFire Configuration
id "org.jetbrains.kotlin.android" version "1.8.22" apply false
}

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@@ -23,8 +23,8 @@ class _ClassicGameState extends State<ClassicGame> {
TTCState.empty,
TTCState.empty,
];
bool ended = false;
TTCState? winner;
TTCState get winner => Util.checkWin(data);
bool get ended => winner != TTCState.empty;
String get turnText => switch (turn) {
TTCState.empty => "",
@@ -32,13 +32,7 @@ class _ClassicGameState extends State<ClassicGame> {
TTCState.o => "O",
};
void _nextTurn() {
turn = switch (turn) {
TTCState.x => TTCState.o,
TTCState.o => TTCState.x,
_ => TTCState.x
};
}
void _nextTurn() => turn = Util.nextTurn(turn);
Widget _invalidChoiceAlert(TTCState existingValue) {
return Dialog(
@@ -52,7 +46,7 @@ class _ClassicGameState extends State<ClassicGame> {
"INVALID CHOICE",
style: TextStyle(fontWeight: FontWeight.bold),
),
Text("${existingValue.name.toUpperCase()} already claimed that"),
Text("${Util.stateText(existingValue)} already claimed that"),
ElevatedButton(
onPressed: () => Navigator.pop(context),
child: const Text("Ok")),
@@ -80,10 +74,6 @@ class _ClassicGameState extends State<ClassicGame> {
setState(() {
data[index] = turn;
winner = Util.checkWin(data);
if (winner != null && winner != TTCState.empty) {
ended = true;
}
_nextTurn();
});
}
@@ -103,7 +93,7 @@ class _ClassicGameState extends State<ClassicGame> {
"GAME OVER",
style: TextStyle(fontWeight: FontWeight.bold),
),
Text("${winner?.name.toUpperCase()} has already won"),
Text("${Util.stateText(winner)} has already won"),
ElevatedButton(
onPressed: () => Navigator.pop(context),
child: const Text("Ok")),
@@ -122,7 +112,7 @@ class _ClassicGameState extends State<ClassicGame> {
const Spacer(flex: 5),
Center(
child: Text(
!ended ? "$turnText's turn" : "${winner?.name.toUpperCase()} wins",
!ended ? "$turnText's turn" : "${Util.stateText(winner)} wins",
style: const TextStyle(fontSize: 30, fontWeight: FontWeight.bold),
)),
const Spacer(flex: 1),

View File

@@ -6,8 +6,8 @@ class TTCGame extends StatelessWidget {
const TTCGame({
super.key,
required this.turn,
required this.cellOnTapCallback,
required this.data,
this.cellOnTapCallback,
this.cellTextStyle,
});
@@ -18,7 +18,7 @@ class TTCGame extends StatelessWidget {
final TextStyle? cellTextStyle;
/// hook into end of turn cycle;
final Function cellOnTapCallback;
final void Function(int)? cellOnTapCallback;
@override
Widget build(BuildContext context) {
@@ -39,7 +39,7 @@ class GameHash extends StatelessWidget {
const GameHash({super.key, required this.children, this.cellOnTapCallback});
final List<Widget> children;
final Function? cellOnTapCallback;
final void Function(int)? cellOnTapCallback;
Border _genCellBorder(
int index, {
@@ -93,6 +93,8 @@ class HashCell extends StatelessWidget {
@override
Widget build(BuildContext context) => InkWell(
onTap: stateSetCallback,
child: IgnorePointer(
child: Center(child: child),
),
);
}

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@@ -1,5 +1,6 @@
import 'package:flutter/material.dart';
import 'clasic.dart';
import 'package:super_tic_tac_toe/super.dart';
import 'classic.dart';
void main() {
runApp(const MyApp());
@@ -75,7 +76,7 @@ class _MyHomePageState extends State<MyHomePage> {
padding: const EdgeInsets.all(10),
child: type == GameType.classicTTC
? const ClassicGame()
: const Center(child: Text("Under Construction")),
: const SuperGame(),
));
}
}

198
lib/super.dart Normal file
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@@ -0,0 +1,198 @@
import 'package:flutter/material.dart';
import 'package:super_tic_tac_toe/game.dart';
import 'package:super_tic_tac_toe/state.dart';
import 'package:super_tic_tac_toe/util.dart';
class SuperGame extends StatefulWidget {
const SuperGame({super.key});
@override
State<SuperGame> createState() => _SuperGameState();
}
class _SuperGameState extends State<SuperGame> {
TTCState turn = TTCState.x;
List<List<TTCState>> data = Util.emptyBoardSuper;
TTCState subGameWinner(int index) => Util.checkWin(data[index]);
List<TTCState> get subGameWinners => data.map(Util.checkWin).toList();
bool subGameEnded(int i) => subGameWinner(i) != TTCState.empty;
TTCState get winner => Util.checkWin(subGameWinners);
bool gameEnded() => winner != TTCState.empty;
int nextPlay = -1;
void _swapTurn() => turn = Util.nextTurn(turn);
bool _checkValidChoice(List<TTCState> game, int index) =>
game[index] == TTCState.empty;
void Function(int) subGameCellOnTapCallback(int subGame) {
return (int i) {
if (!_checkValidChoice(data[subGame], i)) {
showDialog(
context: context,
builder: (context) => AlertDialog(
content: Text("${data[subGame][i].name.toUpperCase()}"
" already claimed "
"[${i % 3}, ${(i / 3).floor()}]"),
actions: [
ElevatedButton(
onPressed: () => Navigator.pop(context),
child: const Text("Close"))
],
));
return;
}
setState(() {
data[subGame][i] = turn;
nextPlay = subGameEnded(i) ? -1 : i;
if (!gameEnded()) {
_swapTurn();
}
});
Navigator.pop(context);
};
}
Widget _subGameDialog(int subGame) {
return Dialog(
child: Padding(
padding: const EdgeInsets.all(10),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
Padding(
padding: const EdgeInsets.only(bottom: 5),
child: Text(
"${Util.stateText(turn)} select cell",
style: const TextStyle(fontWeight: FontWeight.bold),
),
),
TTCGame(
turn: turn,
cellOnTapCallback: subGameCellOnTapCallback(subGame),
data: data[subGame],
),
Padding(
padding: const EdgeInsets.only(top: 5),
child: Row(
mainAxisAlignment: MainAxisAlignment.end,
children: [
ElevatedButton(
onPressed: () {
Navigator.pop(context);
},
child: const Text("Close"))
],
),
),
],
),
),
);
}
void endedSubGameNotification(int index) {
ScaffoldMessenger.of(context)
..clearSnackBars()
..showSnackBar(
SnackBar(
content: Text("${Util.stateText(subGameWinner(index))}"
" already won the game at "
"[${Util.cellAddress(index)}]"),
),
);
}
void _showSubGameDialog(int i) {
if (nextPlay == i || nextPlay == -1) {
showDialog(
context: context,
builder: (context) => _subGameDialog(i),
);
} else {
ScaffoldMessenger.of(context)
..clearSnackBars()
..showSnackBar(
SnackBar(
content: Text(
"You can only play at [${(nextPlay % 3) + 1},"
"${(nextPlay / 3).floor() + 1}]",
),
),
);
}
}
void _gameEndedReminder() {
ScaffoldMessenger.of(context)
..clearSnackBars()
..showSnackBar(
SnackBar(
content: Text("${Util.stateText(winner)} already won the game"),
),
);
}
void _cellOnTapCallback(int index) {
if (subGameEnded(index)) {
endedSubGameNotification(index);
return;
} else if (gameEnded()) {
_gameEndedReminder();
return;
}
_showSubGameDialog(index);
}
Widget _turnText() => Text(
gameEnded()
? "${Util.stateText(winner)} Wins"
: "${Util.stateText(turn)}'s Turn",
style: const TextStyle(fontSize: 25),
);
Widget _subGmaeWidget(int i) {
if (subGameEnded(i)) {
return Text(
subGameWinner(i).name.toUpperCase(),
style: const TextStyle(fontSize: 40),
);
}
return TTCGame(turn: turn, data: data[i]);
}
List<Widget> _generateCells() => Iterable.generate(data.length)
.map(
(i) => DecoratedBox(
decoration: BoxDecoration(
color: nextPlay == i ? Colors.lightGreenAccent : null,
),
child: Padding(
padding: const EdgeInsets.all(15),
child: _subGmaeWidget(i),
),
),
)
.toList();
@override
Widget build(BuildContext context) {
return Column(
children: [
const Spacer(flex: 5),
Center(
child: _turnText(),
),
const Spacer(flex: 1),
GameHash(
cellOnTapCallback: _cellOnTapCallback,
children: _generateCells(),
),
const Spacer(flex: 5),
],
);
}
}

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@@ -1,8 +1,48 @@
import 'state.dart';
class Util {
static List<TTCState> get emptyBoardClassic => [
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
];
static List<List<TTCState>> get emptyBoardSuper => [
emptyBoardClassic,
emptyBoardClassic,
emptyBoardClassic,
emptyBoardClassic,
emptyBoardClassic,
emptyBoardClassic,
emptyBoardClassic,
emptyBoardClassic,
emptyBoardClassic,
];
static TTCState nextTurn(TTCState currentPlayer,
{TTCState defaultState = TTCState.x}) {
switch (currentPlayer) {
case TTCState.x:
return TTCState.o;
case TTCState.o:
return TTCState.x;
default:
return defaultState;
}
}
static String stateText(TTCState state) => state.name.toUpperCase();
static String cellAddress(int index) =>
"${index % 3}, ${(index / 3).floor()}";
static Iterable<TTCState> getRow(int index, List<TTCState> data) =>
data.getRange(index, index + 3);
data.getRange(index * 3, index * 3 + 3);
static Iterable<TTCState> getCol(int index, List<TTCState> data) => [
data[index],
data[index + 3],
@@ -12,7 +52,7 @@ class Util {
if (index == 0) {
return [data[0], data[4], data[8]];
}
return [data[3], data[4], data[6]];
return [data[2], data[4], data[6]];
}
static TTCState checkRow(Iterable<TTCState> row) =>

1
todo
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@@ -1,2 +1 @@
- ui for super game
- firebase for multiplayer game