Compare commits
2 Commits
astoica/fi
...
03987378c0
| Author | SHA1 | Date | |
|---|---|---|---|
| 03987378c0 | |||
| 79bf2b015d |
5
.gitignore
vendored
5
.gitignore
vendored
@@ -41,8 +41,3 @@ app.*.map.json
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/android/app/debug
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/android/app/debug
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/android/app/profile
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/android/app/profile
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/android/app/release
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/android/app/release
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# Firebase
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lib/firebase_options.dart
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android/app/google-services.json
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firebase.json
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@@ -1,8 +1,5 @@
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plugins {
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plugins {
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id "com.android.application"
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id "com.android.application"
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// START: FlutterFire Configuration
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id 'com.google.gms.google-services'
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// END: FlutterFire Configuration
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id "kotlin-android"
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id "kotlin-android"
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// The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
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// The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
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id "dev.flutter.flutter-gradle-plugin"
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id "dev.flutter.flutter-gradle-plugin"
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@@ -19,9 +19,6 @@ pluginManagement {
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plugins {
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plugins {
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id "dev.flutter.flutter-plugin-loader" version "1.0.0"
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id "dev.flutter.flutter-plugin-loader" version "1.0.0"
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id "com.android.application" version "8.1.0" apply false
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id "com.android.application" version "8.1.0" apply false
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// START: FlutterFire Configuration
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id "com.google.gms.google-services" version "4.3.15" apply false
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// END: FlutterFire Configuration
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id "org.jetbrains.kotlin.android" version "1.8.22" apply false
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id "org.jetbrains.kotlin.android" version "1.8.22" apply false
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}
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}
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@@ -23,8 +23,8 @@ class _ClassicGameState extends State<ClassicGame> {
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TTCState.empty,
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TTCState.empty,
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TTCState.empty,
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TTCState.empty,
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];
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];
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TTCState get winner => Util.checkWin(data);
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bool ended = false;
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bool get ended => winner != TTCState.empty;
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TTCState? winner;
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String get turnText => switch (turn) {
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String get turnText => switch (turn) {
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TTCState.empty => "",
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TTCState.empty => "",
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@@ -32,7 +32,13 @@ class _ClassicGameState extends State<ClassicGame> {
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TTCState.o => "O",
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TTCState.o => "O",
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};
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};
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void _nextTurn() => turn = Util.nextTurn(turn);
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void _nextTurn() {
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turn = switch (turn) {
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TTCState.x => TTCState.o,
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TTCState.o => TTCState.x,
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_ => TTCState.x
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};
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}
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Widget _invalidChoiceAlert(TTCState existingValue) {
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Widget _invalidChoiceAlert(TTCState existingValue) {
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return Dialog(
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return Dialog(
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@@ -46,7 +52,7 @@ class _ClassicGameState extends State<ClassicGame> {
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"INVALID CHOICE",
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"INVALID CHOICE",
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style: TextStyle(fontWeight: FontWeight.bold),
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style: TextStyle(fontWeight: FontWeight.bold),
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),
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),
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Text("${Util.stateText(existingValue)} already claimed that"),
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Text("${existingValue.name.toUpperCase()} already claimed that"),
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ElevatedButton(
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ElevatedButton(
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onPressed: () => Navigator.pop(context),
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onPressed: () => Navigator.pop(context),
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child: const Text("Ok")),
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child: const Text("Ok")),
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@@ -74,6 +80,10 @@ class _ClassicGameState extends State<ClassicGame> {
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setState(() {
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setState(() {
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data[index] = turn;
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data[index] = turn;
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winner = Util.checkWin(data);
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if (winner != null && winner != TTCState.empty) {
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ended = true;
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}
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_nextTurn();
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_nextTurn();
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});
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});
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}
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}
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@@ -93,7 +103,7 @@ class _ClassicGameState extends State<ClassicGame> {
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"GAME OVER",
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"GAME OVER",
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style: TextStyle(fontWeight: FontWeight.bold),
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style: TextStyle(fontWeight: FontWeight.bold),
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),
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),
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Text("${Util.stateText(winner)} has already won"),
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Text("${winner?.name.toUpperCase()} has already won"),
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ElevatedButton(
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ElevatedButton(
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onPressed: () => Navigator.pop(context),
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onPressed: () => Navigator.pop(context),
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child: const Text("Ok")),
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child: const Text("Ok")),
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@@ -112,7 +122,7 @@ class _ClassicGameState extends State<ClassicGame> {
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const Spacer(flex: 5),
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const Spacer(flex: 5),
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Center(
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Center(
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child: Text(
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child: Text(
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!ended ? "$turnText's turn" : "${Util.stateText(winner)} wins",
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!ended ? "$turnText's turn" : "${winner?.name.toUpperCase()} wins",
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style: const TextStyle(fontSize: 30, fontWeight: FontWeight.bold),
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style: const TextStyle(fontSize: 30, fontWeight: FontWeight.bold),
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)),
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)),
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const Spacer(flex: 1),
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const Spacer(flex: 1),
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199
lib/super.dart
199
lib/super.dart
@@ -13,47 +13,42 @@ class SuperGame extends StatefulWidget {
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class _SuperGameState extends State<SuperGame> {
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class _SuperGameState extends State<SuperGame> {
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TTCState turn = TTCState.x;
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TTCState turn = TTCState.x;
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List<List<TTCState>> data = Util.emptyBoardSuper;
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List<List<TTCState>> data = Util.emptyBoardSuper;
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List<bool> subGameEnded = [
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false,
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false,
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false,
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false,
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|
false,
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|
false,
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false,
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false,
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false,
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];
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TTCState subGameWinner(int index) => Util.checkWin(data[index]);
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List<TTCState> subGameWinners = [
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List<TTCState> get subGameWinners => data.map(Util.checkWin).toList();
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TTCState.empty,
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bool subGameEnded(int i) => subGameWinner(i) != TTCState.empty;
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TTCState.empty,
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TTCState get winner => Util.checkWin(subGameWinners);
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TTCState.empty,
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bool gameEnded() => winner != TTCState.empty;
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TTCState.empty,
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TTCState.empty,
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TTCState.empty,
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TTCState.empty,
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TTCState.empty,
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TTCState.empty,
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];
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int nextPlay = -1;
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int nextPlay = -1;
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void _swapTurn() => turn = Util.nextTurn(turn);
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void _swapTurn() {
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switch (turn) {
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bool _checkValidChoice(List<TTCState> game, int index) =>
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case TTCState.x:
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game[index] == TTCState.empty;
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turn = TTCState.o;
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break;
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void Function(int) subGameCellOnTapCallback(int subGame) {
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case TTCState.o:
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return (int i) {
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turn = TTCState.x;
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if (!_checkValidChoice(data[subGame], i)) {
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break;
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showDialog(
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default:
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context: context,
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turn = TTCState.x;
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builder: (context) => AlertDialog(
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}
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content: Text("${data[subGame][i].name.toUpperCase()}"
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" already claimed "
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"[${i % 3}, ${(i / 3).floor()}]"),
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actions: [
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ElevatedButton(
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onPressed: () => Navigator.pop(context),
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child: const Text("Close"))
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],
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));
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return;
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}
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setState(() {
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data[subGame][i] = turn;
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nextPlay = subGameEnded(i) ? -1 : i;
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if (!gameEnded()) {
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_swapTurn();
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}
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});
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Navigator.pop(context);
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};
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}
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}
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Widget _subGameDialog(int subGame) {
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Widget _subGameDialog(int subGame) {
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@@ -63,30 +58,31 @@ class _SuperGameState extends State<SuperGame> {
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child: Column(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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mainAxisSize: MainAxisSize.min,
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children: [
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children: [
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Padding(
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Text(
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padding: const EdgeInsets.only(bottom: 5),
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"${Util.stateText(turn)} select cell",
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child: Text(
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style: const TextStyle(fontWeight: FontWeight.bold),
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"${Util.stateText(turn)} select cell",
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style: const TextStyle(fontWeight: FontWeight.bold),
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),
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),
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),
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TTCGame(
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TTCGame(
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turn: turn,
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turn: turn,
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cellOnTapCallback: subGameCellOnTapCallback(subGame),
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cellOnTapCallback: (int i) {
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nextPlay = i;
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setState(() {
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data[subGame][i] = turn;
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_swapTurn();
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});
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Navigator.pop(context);
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},
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data: data[subGame],
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data: data[subGame],
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),
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),
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Padding(
|
Row(
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padding: const EdgeInsets.only(top: 5),
|
mainAxisAlignment: MainAxisAlignment.end,
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child: Row(
|
children: [
|
||||||
mainAxisAlignment: MainAxisAlignment.end,
|
ElevatedButton(
|
||||||
children: [
|
onPressed: () {
|
||||||
ElevatedButton(
|
Navigator.pop(context);
|
||||||
onPressed: () {
|
},
|
||||||
Navigator.pop(context);
|
child: const Text("Close"))
|
||||||
},
|
],
|
||||||
child: const Text("Close"))
|
|
||||||
],
|
|
||||||
),
|
|
||||||
),
|
),
|
||||||
],
|
],
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),
|
),
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@@ -94,18 +90,6 @@ class _SuperGameState extends State<SuperGame> {
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);
|
);
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}
|
}
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|
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void endedSubGameNotification(int index) {
|
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ScaffoldMessenger.of(context)
|
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..clearSnackBars()
|
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..showSnackBar(
|
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SnackBar(
|
|
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content: Text("${Util.stateText(subGameWinner(index))}"
|
|
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" already won the game at "
|
|
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"[${Util.cellAddress(index)}]"),
|
|
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),
|
|
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);
|
|
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}
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|
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void _showSubGameDialog(int i) {
|
void _showSubGameDialog(int i) {
|
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if (nextPlay == i || nextPlay == -1) {
|
if (nextPlay == i || nextPlay == -1) {
|
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showDialog(
|
showDialog(
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@@ -126,71 +110,36 @@ class _SuperGameState extends State<SuperGame> {
|
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}
|
}
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}
|
}
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|
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void _gameEndedReminder() {
|
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ScaffoldMessenger.of(context)
|
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..clearSnackBars()
|
|
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..showSnackBar(
|
|
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SnackBar(
|
|
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content: Text("${Util.stateText(winner)} already won the game"),
|
|
||||||
),
|
|
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);
|
|
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}
|
|
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|
|
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void _cellOnTapCallback(int index) {
|
|
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if (subGameEnded(index)) {
|
|
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endedSubGameNotification(index);
|
|
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return;
|
|
||||||
} else if (gameEnded()) {
|
|
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_gameEndedReminder();
|
|
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return;
|
|
||||||
}
|
|
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_showSubGameDialog(index);
|
|
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}
|
|
||||||
|
|
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Widget _turnText() => Text(
|
|
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gameEnded()
|
|
||||||
? "${Util.stateText(winner)} Wins"
|
|
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: "${Util.stateText(turn)}'s Turn",
|
|
||||||
style: const TextStyle(fontSize: 25),
|
|
||||||
);
|
|
||||||
|
|
||||||
Widget _subGmaeWidget(int i) {
|
|
||||||
if (subGameEnded(i)) {
|
|
||||||
return Text(
|
|
||||||
subGameWinner(i).name.toUpperCase(),
|
|
||||||
style: const TextStyle(fontSize: 40),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
return TTCGame(turn: turn, data: data[i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
List<Widget> _generateCells() => Iterable.generate(data.length)
|
|
||||||
.map(
|
|
||||||
(i) => DecoratedBox(
|
|
||||||
decoration: BoxDecoration(
|
|
||||||
color: nextPlay == i ? Colors.lightGreenAccent : null,
|
|
||||||
),
|
|
||||||
child: Padding(
|
|
||||||
padding: const EdgeInsets.all(15),
|
|
||||||
child: _subGmaeWidget(i),
|
|
||||||
),
|
|
||||||
),
|
|
||||||
)
|
|
||||||
.toList();
|
|
||||||
|
|
||||||
@override
|
@override
|
||||||
Widget build(BuildContext context) {
|
Widget build(BuildContext context) {
|
||||||
return Column(
|
return Column(
|
||||||
children: [
|
children: [
|
||||||
const Spacer(flex: 5),
|
const Spacer(flex: 5),
|
||||||
Center(
|
Center(
|
||||||
child: _turnText(),
|
child: Text(
|
||||||
|
"${Util.stateText(turn)}'s Turn",
|
||||||
|
style: const TextStyle(fontSize: 25),
|
||||||
|
),
|
||||||
),
|
),
|
||||||
const Spacer(flex: 1),
|
const Spacer(flex: 1),
|
||||||
GameHash(
|
GameHash(
|
||||||
cellOnTapCallback: _cellOnTapCallback,
|
cellOnTapCallback: _showSubGameDialog,
|
||||||
children: _generateCells(),
|
children: Iterable.generate(data.length)
|
||||||
),
|
.map(
|
||||||
|
(i) => DecoratedBox(
|
||||||
|
decoration: BoxDecoration(
|
||||||
|
color: nextPlay == i ? Colors.lightGreenAccent : null,
|
||||||
|
),
|
||||||
|
child: Padding(
|
||||||
|
padding: const EdgeInsets.all(15),
|
||||||
|
child: TTCGame(
|
||||||
|
turn: turn,
|
||||||
|
data: data[i],
|
||||||
|
),
|
||||||
|
),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
.toList()),
|
||||||
const Spacer(flex: 5),
|
const Spacer(flex: 5),
|
||||||
],
|
],
|
||||||
);
|
);
|
||||||
|
|||||||
@@ -25,24 +25,10 @@ class Util {
|
|||||||
emptyBoardClassic,
|
emptyBoardClassic,
|
||||||
];
|
];
|
||||||
|
|
||||||
static TTCState nextTurn(TTCState currentPlayer,
|
|
||||||
{TTCState defaultState = TTCState.x}) {
|
|
||||||
switch (currentPlayer) {
|
|
||||||
case TTCState.x:
|
|
||||||
return TTCState.o;
|
|
||||||
case TTCState.o:
|
|
||||||
return TTCState.x;
|
|
||||||
default:
|
|
||||||
return defaultState;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static String stateText(TTCState state) => state.name.toUpperCase();
|
static String stateText(TTCState state) => state.name.toUpperCase();
|
||||||
static String cellAddress(int index) =>
|
|
||||||
"${index % 3}, ${(index / 3).floor()}";
|
|
||||||
|
|
||||||
static Iterable<TTCState> getRow(int index, List<TTCState> data) =>
|
static Iterable<TTCState> getRow(int index, List<TTCState> data) =>
|
||||||
data.getRange(index * 3, index * 3 + 3);
|
data.getRange(index, index + 3);
|
||||||
static Iterable<TTCState> getCol(int index, List<TTCState> data) => [
|
static Iterable<TTCState> getCol(int index, List<TTCState> data) => [
|
||||||
data[index],
|
data[index],
|
||||||
data[index + 3],
|
data[index + 3],
|
||||||
@@ -52,7 +38,7 @@ class Util {
|
|||||||
if (index == 0) {
|
if (index == 0) {
|
||||||
return [data[0], data[4], data[8]];
|
return [data[0], data[4], data[8]];
|
||||||
}
|
}
|
||||||
return [data[2], data[4], data[6]];
|
return [data[3], data[4], data[6]];
|
||||||
}
|
}
|
||||||
|
|
||||||
static TTCState checkRow(Iterable<TTCState> row) =>
|
static TTCState checkRow(Iterable<TTCState> row) =>
|
||||||
|
|||||||
Reference in New Issue
Block a user