4 Commits

Author SHA1 Message Date
25483be0ae invalid choice dialog 2024-12-27 22:22:40 -05:00
dbd492969a valid choice 2024-12-27 21:32:06 -05:00
03987378c0 coloring wip 2024-12-27 16:02:25 -05:00
79bf2b015d super wip 2024-12-27 15:46:37 -05:00
7 changed files with 99 additions and 138 deletions

5
.gitignore vendored
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@@ -41,8 +41,3 @@ app.*.map.json
/android/app/debug /android/app/debug
/android/app/profile /android/app/profile
/android/app/release /android/app/release
# Firebase
lib/firebase_options.dart
android/app/google-services.json
firebase.json

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@@ -1,8 +1,5 @@
plugins { plugins {
id "com.android.application" id "com.android.application"
// START: FlutterFire Configuration
id 'com.google.gms.google-services'
// END: FlutterFire Configuration
id "kotlin-android" id "kotlin-android"
// The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins. // The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
id "dev.flutter.flutter-gradle-plugin" id "dev.flutter.flutter-gradle-plugin"

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@@ -19,9 +19,6 @@ pluginManagement {
plugins { plugins {
id "dev.flutter.flutter-plugin-loader" version "1.0.0" id "dev.flutter.flutter-plugin-loader" version "1.0.0"
id "com.android.application" version "8.1.0" apply false id "com.android.application" version "8.1.0" apply false
// START: FlutterFire Configuration
id "com.google.gms.google-services" version "4.3.15" apply false
// END: FlutterFire Configuration
id "org.jetbrains.kotlin.android" version "1.8.22" apply false id "org.jetbrains.kotlin.android" version "1.8.22" apply false
} }

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@@ -23,8 +23,8 @@ class _ClassicGameState extends State<ClassicGame> {
TTCState.empty, TTCState.empty,
TTCState.empty, TTCState.empty,
]; ];
TTCState get winner => Util.checkWin(data); bool ended = false;
bool get ended => winner != TTCState.empty; TTCState? winner;
String get turnText => switch (turn) { String get turnText => switch (turn) {
TTCState.empty => "", TTCState.empty => "",
@@ -32,7 +32,13 @@ class _ClassicGameState extends State<ClassicGame> {
TTCState.o => "O", TTCState.o => "O",
}; };
void _nextTurn() => turn = Util.nextTurn(turn); void _nextTurn() {
turn = switch (turn) {
TTCState.x => TTCState.o,
TTCState.o => TTCState.x,
_ => TTCState.x
};
}
Widget _invalidChoiceAlert(TTCState existingValue) { Widget _invalidChoiceAlert(TTCState existingValue) {
return Dialog( return Dialog(
@@ -46,7 +52,7 @@ class _ClassicGameState extends State<ClassicGame> {
"INVALID CHOICE", "INVALID CHOICE",
style: TextStyle(fontWeight: FontWeight.bold), style: TextStyle(fontWeight: FontWeight.bold),
), ),
Text("${Util.stateText(existingValue)} already claimed that"), Text("${existingValue.name.toUpperCase()} already claimed that"),
ElevatedButton( ElevatedButton(
onPressed: () => Navigator.pop(context), onPressed: () => Navigator.pop(context),
child: const Text("Ok")), child: const Text("Ok")),
@@ -74,6 +80,10 @@ class _ClassicGameState extends State<ClassicGame> {
setState(() { setState(() {
data[index] = turn; data[index] = turn;
winner = Util.checkWin(data);
if (winner != null && winner != TTCState.empty) {
ended = true;
}
_nextTurn(); _nextTurn();
}); });
} }
@@ -93,7 +103,7 @@ class _ClassicGameState extends State<ClassicGame> {
"GAME OVER", "GAME OVER",
style: TextStyle(fontWeight: FontWeight.bold), style: TextStyle(fontWeight: FontWeight.bold),
), ),
Text("${Util.stateText(winner)} has already won"), Text("${winner?.name.toUpperCase()} has already won"),
ElevatedButton( ElevatedButton(
onPressed: () => Navigator.pop(context), onPressed: () => Navigator.pop(context),
child: const Text("Ok")), child: const Text("Ok")),
@@ -112,7 +122,7 @@ class _ClassicGameState extends State<ClassicGame> {
const Spacer(flex: 5), const Spacer(flex: 5),
Center( Center(
child: Text( child: Text(
!ended ? "$turnText's turn" : "${Util.stateText(winner)} wins", !ended ? "$turnText's turn" : "${winner?.name.toUpperCase()} wins",
style: const TextStyle(fontSize: 30, fontWeight: FontWeight.bold), style: const TextStyle(fontSize: 30, fontWeight: FontWeight.bold),
)), )),
const Spacer(flex: 1), const Spacer(flex: 1),

View File

@@ -13,49 +13,47 @@ class SuperGame extends StatefulWidget {
class _SuperGameState extends State<SuperGame> { class _SuperGameState extends State<SuperGame> {
TTCState turn = TTCState.x; TTCState turn = TTCState.x;
List<List<TTCState>> data = Util.emptyBoardSuper; List<List<TTCState>> data = Util.emptyBoardSuper;
List<bool> subGameEnded = [
false,
false,
false,
false,
false,
false,
false,
false,
false,
];
TTCState subGameWinner(int index) => Util.checkWin(data[index]); List<TTCState> subGameWinners = [
List<TTCState> get subGameWinners => data.map(Util.checkWin).toList(); TTCState.empty,
bool subGameEnded(int i) => subGameWinner(i) != TTCState.empty; TTCState.empty,
TTCState get winner => Util.checkWin(subGameWinners); TTCState.empty,
bool gameEnded() => winner != TTCState.empty; TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
];
int nextPlay = -1; int nextPlay = -1;
void _swapTurn() => turn = Util.nextTurn(turn); void _swapTurn() {
switch (turn) {
case TTCState.x:
turn = TTCState.o;
break;
case TTCState.o:
turn = TTCState.x;
break;
default:
turn = TTCState.x;
}
}
bool _checkValidChoice(List<TTCState> game, int index) => bool _checkValidChoice(List<TTCState> game, int index) =>
game[index] == TTCState.empty; game[index] == TTCState.empty;
void Function(int) subGameCellOnTapCallback(int subGame) {
return (int i) {
if (!_checkValidChoice(data[subGame], i)) {
showDialog(
context: context,
builder: (context) => AlertDialog(
content: Text("${data[subGame][i].name.toUpperCase()}"
" already claimed "
"[${i % 3}, ${(i / 3).floor()}]"),
actions: [
ElevatedButton(
onPressed: () => Navigator.pop(context),
child: const Text("Close"))
],
));
return;
}
setState(() {
data[subGame][i] = turn;
nextPlay = subGameEnded(i) ? -1 : i;
if (!gameEnded()) {
_swapTurn();
}
});
Navigator.pop(context);
};
}
Widget _subGameDialog(int subGame) { Widget _subGameDialog(int subGame) {
return Dialog( return Dialog(
child: Padding( child: Padding(
@@ -72,7 +70,31 @@ class _SuperGameState extends State<SuperGame> {
), ),
TTCGame( TTCGame(
turn: turn, turn: turn,
cellOnTapCallback: subGameCellOnTapCallback(subGame), cellOnTapCallback: (int i) {
if (!_checkValidChoice(data[subGame], i)) {
showDialog(
context: context,
builder: (context) => AlertDialog(
content:
Text("${data[subGame][i].name.toUpperCase()}"
" already claimed "
"[${i % 3}, ${(i / 3).floor()}]"),
actions: [
ElevatedButton(
onPressed: () => Navigator.pop(context),
child: const Text("Close"))
],
));
return;
}
nextPlay = i;
setState(() {
data[subGame][i] = turn;
_swapTurn();
});
Navigator.pop(context);
},
data: data[subGame], data: data[subGame],
), ),
Padding( Padding(
@@ -94,18 +116,6 @@ class _SuperGameState extends State<SuperGame> {
); );
} }
void endedSubGameNotification(int index) {
ScaffoldMessenger.of(context)
..clearSnackBars()
..showSnackBar(
SnackBar(
content: Text("${Util.stateText(subGameWinner(index))}"
" already won the game at "
"[${Util.cellAddress(index)}]"),
),
);
}
void _showSubGameDialog(int i) { void _showSubGameDialog(int i) {
if (nextPlay == i || nextPlay == -1) { if (nextPlay == i || nextPlay == -1) {
showDialog( showDialog(
@@ -126,45 +136,21 @@ class _SuperGameState extends State<SuperGame> {
} }
} }
void _gameEndedReminder() { @override
ScaffoldMessenger.of(context) Widget build(BuildContext context) {
..clearSnackBars() return Column(
..showSnackBar( children: [
SnackBar( const Spacer(flex: 5),
content: Text("${Util.stateText(winner)} already won the game"), Center(
), child: Text(
); "${Util.stateText(turn)}'s Turn",
}
void _cellOnTapCallback(int index) {
if (subGameEnded(index)) {
endedSubGameNotification(index);
return;
} else if (gameEnded()) {
_gameEndedReminder();
return;
}
_showSubGameDialog(index);
}
Widget _turnText() => Text(
gameEnded()
? "${Util.stateText(winner)} Wins"
: "${Util.stateText(turn)}'s Turn",
style: const TextStyle(fontSize: 25), style: const TextStyle(fontSize: 25),
); ),
),
Widget _subGmaeWidget(int i) { const Spacer(flex: 1),
if (subGameEnded(i)) { GameHash(
return Text( cellOnTapCallback: _showSubGameDialog,
subGameWinner(i).name.toUpperCase(), children: Iterable.generate(data.length)
style: const TextStyle(fontSize: 40),
);
}
return TTCGame(turn: turn, data: data[i]);
}
List<Widget> _generateCells() => Iterable.generate(data.length)
.map( .map(
(i) => DecoratedBox( (i) => DecoratedBox(
decoration: BoxDecoration( decoration: BoxDecoration(
@@ -172,25 +158,14 @@ class _SuperGameState extends State<SuperGame> {
), ),
child: Padding( child: Padding(
padding: const EdgeInsets.all(15), padding: const EdgeInsets.all(15),
child: _subGmaeWidget(i), child: TTCGame(
turn: turn,
data: data[i],
),
), ),
), ),
) )
.toList(); .toList()),
@override
Widget build(BuildContext context) {
return Column(
children: [
const Spacer(flex: 5),
Center(
child: _turnText(),
),
const Spacer(flex: 1),
GameHash(
cellOnTapCallback: _cellOnTapCallback,
children: _generateCells(),
),
const Spacer(flex: 5), const Spacer(flex: 5),
], ],
); );

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@@ -25,24 +25,10 @@ class Util {
emptyBoardClassic, emptyBoardClassic,
]; ];
static TTCState nextTurn(TTCState currentPlayer,
{TTCState defaultState = TTCState.x}) {
switch (currentPlayer) {
case TTCState.x:
return TTCState.o;
case TTCState.o:
return TTCState.x;
default:
return defaultState;
}
}
static String stateText(TTCState state) => state.name.toUpperCase(); static String stateText(TTCState state) => state.name.toUpperCase();
static String cellAddress(int index) =>
"${index % 3}, ${(index / 3).floor()}";
static Iterable<TTCState> getRow(int index, List<TTCState> data) => static Iterable<TTCState> getRow(int index, List<TTCState> data) =>
data.getRange(index * 3, index * 3 + 3); data.getRange(index, index + 3);
static Iterable<TTCState> getCol(int index, List<TTCState> data) => [ static Iterable<TTCState> getCol(int index, List<TTCState> data) => [
data[index], data[index],
data[index + 3], data[index + 3],
@@ -52,7 +38,7 @@ class Util {
if (index == 0) { if (index == 0) {
return [data[0], data[4], data[8]]; return [data[0], data[4], data[8]];
} }
return [data[2], data[4], data[6]]; return [data[3], data[4], data[6]];
} }
static TTCState checkRow(Iterable<TTCState> row) => static TTCState checkRow(Iterable<TTCState> row) =>

1
todo
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@@ -1 +1,2 @@
- ui for super game
- firebase for multiplayer game - firebase for multiplayer game