2 Commits

Author SHA1 Message Date
fedfbb3dbc game validation logic bugfix 2024-12-29 23:56:42 -05:00
ef96a6623e supergame ui 2024-12-29 23:56:07 -05:00
3 changed files with 101 additions and 45 deletions

View File

@@ -13,17 +13,8 @@ class SuperGame extends StatefulWidget {
class _SuperGameState extends State<SuperGame> {
TTCState turn = TTCState.x;
List<List<TTCState>> data = Util.emptyBoardSuper;
List<bool> subGameEnded = [
false,
false,
false,
false,
false,
false,
false,
false,
false,
];
TTCState winner = TTCState.empty;
bool gameEnded() => winner != TTCState.empty;
List<TTCState> subGameWinners = [
TTCState.empty,
@@ -36,6 +27,8 @@ class _SuperGameState extends State<SuperGame> {
TTCState.empty,
TTCState.empty,
];
bool subGameEnded(int i) => subGameWinners[i] != TTCState.empty;
int nextPlay = -1;
void _swapTurn() {
@@ -51,9 +44,51 @@ class _SuperGameState extends State<SuperGame> {
}
}
TTCState _validateSubGame(int index) {
subGameWinners[index] = Util.checkWin(data[index]);
print("validated $index");
return subGameWinners[index];
}
TTCState _validateGame() {
winner = Util.checkWin(subGameWinners);
return winner;
}
bool _checkValidChoice(List<TTCState> game, int index) =>
game[index] == TTCState.empty;
void Function(int) subGameCellOnTapCallback(int subGame) {
return (int i) {
if (!_checkValidChoice(data[subGame], i)) {
showDialog(
context: context,
builder: (context) => AlertDialog(
content: Text("${data[subGame][i].name.toUpperCase()}"
" already claimed "
"[${i % 3}, ${(i / 3).floor()}]"),
actions: [
ElevatedButton(
onPressed: () => Navigator.pop(context),
child: const Text("Close"))
],
));
return;
}
setState(() {
data[subGame][i] = turn;
_validateSubGame(subGame);
_validateGame();
nextPlay = subGameEnded(i) ? -1 : i;
if (!gameEnded()) {
_swapTurn();
}
});
Navigator.pop(context);
};
}
Widget _subGameDialog(int subGame) {
return Dialog(
child: Padding(
@@ -70,31 +105,7 @@ class _SuperGameState extends State<SuperGame> {
),
TTCGame(
turn: turn,
cellOnTapCallback: (int i) {
if (!_checkValidChoice(data[subGame], i)) {
showDialog(
context: context,
builder: (context) => AlertDialog(
content:
Text("${data[subGame][i].name.toUpperCase()}"
" already claimed "
"[${i % 3}, ${(i / 3).floor()}]"),
actions: [
ElevatedButton(
onPressed: () => Navigator.pop(context),
child: const Text("Close"))
],
));
return;
}
nextPlay = i;
setState(() {
data[subGame][i] = turn;
_swapTurn();
});
Navigator.pop(context);
},
cellOnTapCallback: subGameCellOnTapCallback(subGame),
data: data[subGame],
),
Padding(
@@ -116,6 +127,18 @@ class _SuperGameState extends State<SuperGame> {
);
}
void endedSubGameNotification(int index) {
ScaffoldMessenger.of(context)
..clearSnackBars()
..showSnackBar(
SnackBar(
content: Text("${Util.stateText(subGameWinners[index])}"
" already won the game at "
"[${Util.cellAddress(index)}]"),
),
);
}
void _showSubGameDialog(int i) {
if (nextPlay == i || nextPlay == -1) {
showDialog(
@@ -136,20 +159,47 @@ class _SuperGameState extends State<SuperGame> {
}
}
void _gameEndedReminder() {
ScaffoldMessenger.of(context)
..clearSnackBars()
..showSnackBar(
SnackBar(
content: Text("${Util.stateText(winner)} already won the game"),
),
);
}
void _cellOnTapCallback(int index) {
if (subGameEnded(index)) {
endedSubGameNotification(index);
return;
} else if (gameEnded()) {
_gameEndedReminder();
return;
}
_showSubGameDialog(index);
}
@override
Widget build(BuildContext context) {
Iterable.generate(subGameWinners.length)
.map((i) => subGameEnded(i))
.forEach(print);
return Column(
children: [
const Spacer(flex: 5),
Center(
child: Text(
"${Util.stateText(turn)}'s Turn",
gameEnded()
? "${Util.stateText(winner)} Wins"
: "${Util.stateText(turn)}'s Turn",
style: const TextStyle(fontSize: 25),
),
),
const Spacer(flex: 1),
GameHash(
cellOnTapCallback: _showSubGameDialog,
cellOnTapCallback: _cellOnTapCallback,
children: Iterable.generate(data.length)
.map(
(i) => DecoratedBox(
@@ -158,10 +208,15 @@ class _SuperGameState extends State<SuperGame> {
),
child: Padding(
padding: const EdgeInsets.all(15),
child: TTCGame(
turn: turn,
data: data[i],
),
child: !subGameEnded(i)
? TTCGame(
turn: turn,
data: data[i],
)
: Text(
subGameWinners[i].name.toUpperCase(),
style: const TextStyle(fontSize: 40),
),
),
),
)

View File

@@ -26,9 +26,11 @@ class Util {
];
static String stateText(TTCState state) => state.name.toUpperCase();
static String cellAddress(int index) =>
"${index % 3}, ${(index / 3).floor()}";
static Iterable<TTCState> getRow(int index, List<TTCState> data) =>
data.getRange(index, index + 3);
data.getRange(index * 3, index * 3 + 3);
static Iterable<TTCState> getCol(int index, List<TTCState> data) => [
data[index],
data[index + 3],
@@ -38,7 +40,7 @@ class Util {
if (index == 0) {
return [data[0], data[4], data[8]];
}
return [data[3], data[4], data[6]];
return [data[2], data[4], data[6]];
}
static TTCState checkRow(Iterable<TTCState> row) =>

1
todo
View File

@@ -1,2 +1 @@
- ui for super game
- firebase for multiplayer game