5 Commits

Author SHA1 Message Date
7f6131e773 validate subgame 2024-12-28 19:54:07 -05:00
25483be0ae invalid choice dialog 2024-12-27 22:22:40 -05:00
dbd492969a valid choice 2024-12-27 21:32:06 -05:00
03987378c0 coloring wip 2024-12-27 16:02:25 -05:00
79bf2b015d super wip 2024-12-27 15:46:37 -05:00
4 changed files with 61 additions and 57 deletions

View File

@@ -23,8 +23,8 @@ class _ClassicGameState extends State<ClassicGame> {
TTCState.empty, TTCState.empty,
TTCState.empty, TTCState.empty,
]; ];
TTCState get winner => Util.checkWin(data); bool ended = false;
bool get ended => winner != TTCState.empty; TTCState? winner;
String get turnText => switch (turn) { String get turnText => switch (turn) {
TTCState.empty => "", TTCState.empty => "",
@@ -32,7 +32,13 @@ class _ClassicGameState extends State<ClassicGame> {
TTCState.o => "O", TTCState.o => "O",
}; };
void _nextTurn() => turn = Util.nextTurn(turn); void _nextTurn() {
turn = switch (turn) {
TTCState.x => TTCState.o,
TTCState.o => TTCState.x,
_ => TTCState.x
};
}
Widget _invalidChoiceAlert(TTCState existingValue) { Widget _invalidChoiceAlert(TTCState existingValue) {
return Dialog( return Dialog(
@@ -46,7 +52,7 @@ class _ClassicGameState extends State<ClassicGame> {
"INVALID CHOICE", "INVALID CHOICE",
style: TextStyle(fontWeight: FontWeight.bold), style: TextStyle(fontWeight: FontWeight.bold),
), ),
Text("${Util.stateText(existingValue)} already claimed that"), Text("${existingValue.name.toUpperCase()} already claimed that"),
ElevatedButton( ElevatedButton(
onPressed: () => Navigator.pop(context), onPressed: () => Navigator.pop(context),
child: const Text("Ok")), child: const Text("Ok")),
@@ -74,6 +80,10 @@ class _ClassicGameState extends State<ClassicGame> {
setState(() { setState(() {
data[index] = turn; data[index] = turn;
winner = Util.checkWin(data);
if (winner != null && winner != TTCState.empty) {
ended = true;
}
_nextTurn(); _nextTurn();
}); });
} }
@@ -93,7 +103,7 @@ class _ClassicGameState extends State<ClassicGame> {
"GAME OVER", "GAME OVER",
style: TextStyle(fontWeight: FontWeight.bold), style: TextStyle(fontWeight: FontWeight.bold),
), ),
Text("${Util.stateText(winner)} has already won"), Text("${winner?.name.toUpperCase()} has already won"),
ElevatedButton( ElevatedButton(
onPressed: () => Navigator.pop(context), onPressed: () => Navigator.pop(context),
child: const Text("Ok")), child: const Text("Ok")),
@@ -112,7 +122,7 @@ class _ClassicGameState extends State<ClassicGame> {
const Spacer(flex: 5), const Spacer(flex: 5),
Center( Center(
child: Text( child: Text(
!ended ? "$turnText's turn" : "${Util.stateText(winner)} wins", !ended ? "$turnText's turn" : "${winner?.name.toUpperCase()} wins",
style: const TextStyle(fontSize: 30, fontWeight: FontWeight.bold), style: const TextStyle(fontSize: 30, fontWeight: FontWeight.bold),
)), )),
const Spacer(flex: 1), const Spacer(flex: 1),

View File

@@ -14,15 +14,38 @@ class _SuperGameState extends State<SuperGame> {
TTCState turn = TTCState.x; TTCState turn = TTCState.x;
List<List<TTCState>> data = Util.emptyBoardSuper; List<List<TTCState>> data = Util.emptyBoardSuper;
TTCState subGameWinner(int index) => Util.checkWin(data[index]); List<TTCState> subGameWinners = [
List<TTCState> get subGameWinners => data.map(Util.checkWin).toList(); TTCState.empty,
bool subGameEnded(int i) => subGameWinner(i) != TTCState.empty; TTCState.empty,
TTCState get winner => Util.checkWin(subGameWinners); TTCState.empty,
bool gameEnded() => winner != TTCState.empty; TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
];
bool subGameEnded(int i) => subGameWinners[i] != TTCState.empty;
int nextPlay = -1; int nextPlay = -1;
void _swapTurn() => turn = Util.nextTurn(turn); void _swapTurn() {
switch (turn) {
case TTCState.x:
turn = TTCState.o;
break;
case TTCState.o:
turn = TTCState.x;
break;
default:
turn = TTCState.x;
}
}
TTCState _validateSubGame(int index) {
subGameWinners[index] = Util.checkWin(data[index]);
return subGameWinners[index];
}
bool _checkValidChoice(List<TTCState> game, int index) => bool _checkValidChoice(List<TTCState> game, int index) =>
game[index] == TTCState.empty; game[index] == TTCState.empty;
@@ -45,12 +68,11 @@ class _SuperGameState extends State<SuperGame> {
return; return;
} }
nextPlay = subGameEnded(i) ? -1 : i;
setState(() { setState(() {
data[subGame][i] = turn; data[subGame][i] = turn;
nextPlay = subGameEnded(i) ? -1 : i; _validateSubGame(subGame);
if (!gameEnded()) { _swapTurn();
_swapTurn();
}
}); });
Navigator.pop(context); Navigator.pop(context);
}; };
@@ -99,7 +121,7 @@ class _SuperGameState extends State<SuperGame> {
..clearSnackBars() ..clearSnackBars()
..showSnackBar( ..showSnackBar(
SnackBar( SnackBar(
content: Text("${Util.stateText(subGameWinner(index))}" content: Text("${Util.stateText(subGameWinners[index])}"
" already won the game at " " already won the game at "
"[${Util.cellAddress(index)}]"), "[${Util.cellAddress(index)}]"),
), ),
@@ -126,43 +148,26 @@ class _SuperGameState extends State<SuperGame> {
} }
} }
void _gameEndedReminder() {
ScaffoldMessenger.of(context)
..clearSnackBars()
..showSnackBar(
SnackBar(
content: Text("${Util.stateText(winner)} already won the game"),
),
);
}
void _cellOnTapCallback(int index) {
if (subGameEnded(index)) {
endedSubGameNotification(index);
return;
} else if (gameEnded()) {
_gameEndedReminder();
return;
}
_showSubGameDialog(index);
}
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
Iterable.generate(subGameWinners.length)
.map((i) => subGameEnded(i))
.forEach(print);
return Column( return Column(
children: [ children: [
const Spacer(flex: 5), const Spacer(flex: 5),
Center( Center(
child: Text( child: Text(
gameEnded() "${Util.stateText(turn)}'s Turn",
? "${Util.stateText(winner)} Wins"
: "${Util.stateText(turn)}'s Turn",
style: const TextStyle(fontSize: 25), style: const TextStyle(fontSize: 25),
), ),
), ),
const Spacer(flex: 1), const Spacer(flex: 1),
GameHash( GameHash(
cellOnTapCallback: _cellOnTapCallback, cellOnTapCallback: (i) => subGameEnded(i)
? endedSubGameNotification(i)
: _showSubGameDialog(i),
children: Iterable.generate(data.length) children: Iterable.generate(data.length)
.map( .map(
(i) => DecoratedBox( (i) => DecoratedBox(
@@ -177,7 +182,7 @@ class _SuperGameState extends State<SuperGame> {
data: data[i], data: data[i],
) )
: Text( : Text(
subGameWinner(i).name.toUpperCase(), subGameWinners[i].name.toUpperCase(),
style: const TextStyle(fontSize: 40), style: const TextStyle(fontSize: 40),
), ),
), ),

View File

@@ -25,24 +25,12 @@ class Util {
emptyBoardClassic, emptyBoardClassic,
]; ];
static TTCState nextTurn(TTCState currentPlayer,
{TTCState defaultState = TTCState.x}) {
switch (currentPlayer) {
case TTCState.x:
return TTCState.o;
case TTCState.o:
return TTCState.x;
default:
return defaultState;
}
}
static String stateText(TTCState state) => state.name.toUpperCase(); static String stateText(TTCState state) => state.name.toUpperCase();
static String cellAddress(int index) => static String cellAddress(int index) =>
"${index % 3}, ${(index / 3).floor()}"; "${index % 3}, ${(index / 3).floor()}";
static Iterable<TTCState> getRow(int index, List<TTCState> data) => static Iterable<TTCState> getRow(int index, List<TTCState> data) =>
data.getRange(index * 3, index * 3 + 3); data.getRange(index, index + 3);
static Iterable<TTCState> getCol(int index, List<TTCState> data) => [ static Iterable<TTCState> getCol(int index, List<TTCState> data) => [
data[index], data[index],
data[index + 3], data[index + 3],
@@ -52,7 +40,7 @@ class Util {
if (index == 0) { if (index == 0) {
return [data[0], data[4], data[8]]; return [data[0], data[4], data[8]];
} }
return [data[2], data[4], data[6]]; return [data[3], data[4], data[6]];
} }
static TTCState checkRow(Iterable<TTCState> row) => static TTCState checkRow(Iterable<TTCState> row) =>

1
todo
View File

@@ -1 +1,2 @@
- ui for super game
- firebase for multiplayer game - firebase for multiplayer game