5 Commits

Author SHA1 Message Date
a174ffc7c2 cleanup of super game rendering 2024-12-30 12:32:52 -05:00
e9362706a1 rendering update 2024-12-30 12:18:12 -05:00
5c334577bf unified code for cumputing next player 2024-12-30 12:09:02 -05:00
fedfbb3dbc game validation logic bugfix 2024-12-29 23:56:42 -05:00
ef96a6623e supergame ui 2024-12-29 23:56:07 -05:00
4 changed files with 57 additions and 61 deletions

View File

@@ -23,8 +23,8 @@ class _ClassicGameState extends State<ClassicGame> {
TTCState.empty,
TTCState.empty,
];
bool ended = false;
TTCState? winner;
TTCState get winner => Util.checkWin(data);
bool get ended => winner != TTCState.empty;
String get turnText => switch (turn) {
TTCState.empty => "",
@@ -32,13 +32,7 @@ class _ClassicGameState extends State<ClassicGame> {
TTCState.o => "O",
};
void _nextTurn() {
turn = switch (turn) {
TTCState.x => TTCState.o,
TTCState.o => TTCState.x,
_ => TTCState.x
};
}
void _nextTurn() => turn = Util.nextTurn(turn);
Widget _invalidChoiceAlert(TTCState existingValue) {
return Dialog(
@@ -52,7 +46,7 @@ class _ClassicGameState extends State<ClassicGame> {
"INVALID CHOICE",
style: TextStyle(fontWeight: FontWeight.bold),
),
Text("${existingValue.name.toUpperCase()} already claimed that"),
Text("${Util.stateText(existingValue)} already claimed that"),
ElevatedButton(
onPressed: () => Navigator.pop(context),
child: const Text("Ok")),
@@ -80,10 +74,6 @@ class _ClassicGameState extends State<ClassicGame> {
setState(() {
data[index] = turn;
winner = Util.checkWin(data);
if (winner != null && winner != TTCState.empty) {
ended = true;
}
_nextTurn();
});
}
@@ -103,7 +93,7 @@ class _ClassicGameState extends State<ClassicGame> {
"GAME OVER",
style: TextStyle(fontWeight: FontWeight.bold),
),
Text("${winner?.name.toUpperCase()} has already won"),
Text("${Util.stateText(winner)} has already won"),
ElevatedButton(
onPressed: () => Navigator.pop(context),
child: const Text("Ok")),
@@ -122,7 +112,7 @@ class _ClassicGameState extends State<ClassicGame> {
const Spacer(flex: 5),
Center(
child: Text(
!ended ? "$turnText's turn" : "${winner?.name.toUpperCase()} wins",
!ended ? "$turnText's turn" : "${Util.stateText(winner)} wins",
style: const TextStyle(fontSize: 30, fontWeight: FontWeight.bold),
)),
const Spacer(flex: 1),

View File

@@ -14,38 +14,15 @@ class _SuperGameState extends State<SuperGame> {
TTCState turn = TTCState.x;
List<List<TTCState>> data = Util.emptyBoardSuper;
List<TTCState> subGameWinners = [
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
];
bool subGameEnded(int i) => subGameWinners[i] != TTCState.empty;
TTCState subGameWinner(int index) => Util.checkWin(data[index]);
List<TTCState> get subGameWinners => data.map(Util.checkWin).toList();
bool subGameEnded(int i) => subGameWinner(i) != TTCState.empty;
TTCState get winner => Util.checkWin(subGameWinners);
bool gameEnded() => winner != TTCState.empty;
int nextPlay = -1;
void _swapTurn() {
switch (turn) {
case TTCState.x:
turn = TTCState.o;
break;
case TTCState.o:
turn = TTCState.x;
break;
default:
turn = TTCState.x;
}
}
TTCState _validateSubGame(int index) {
subGameWinners[index] = Util.checkWin(data[index]);
return subGameWinners[index];
}
void _swapTurn() => turn = Util.nextTurn(turn);
bool _checkValidChoice(List<TTCState> game, int index) =>
game[index] == TTCState.empty;
@@ -68,11 +45,12 @@ class _SuperGameState extends State<SuperGame> {
return;
}
nextPlay = subGameEnded(i) ? -1 : i;
setState(() {
data[subGame][i] = turn;
_validateSubGame(subGame);
_swapTurn();
nextPlay = subGameEnded(i) ? -1 : i;
if (!gameEnded()) {
_swapTurn();
}
});
Navigator.pop(context);
};
@@ -121,7 +99,7 @@ class _SuperGameState extends State<SuperGame> {
..clearSnackBars()
..showSnackBar(
SnackBar(
content: Text("${Util.stateText(subGameWinners[index])}"
content: Text("${Util.stateText(subGameWinner(index))}"
" already won the game at "
"[${Util.cellAddress(index)}]"),
),
@@ -148,26 +126,43 @@ class _SuperGameState extends State<SuperGame> {
}
}
void _gameEndedReminder() {
ScaffoldMessenger.of(context)
..clearSnackBars()
..showSnackBar(
SnackBar(
content: Text("${Util.stateText(winner)} already won the game"),
),
);
}
void _cellOnTapCallback(int index) {
if (subGameEnded(index)) {
endedSubGameNotification(index);
return;
} else if (gameEnded()) {
_gameEndedReminder();
return;
}
_showSubGameDialog(index);
}
@override
Widget build(BuildContext context) {
Iterable.generate(subGameWinners.length)
.map((i) => subGameEnded(i))
.forEach(print);
return Column(
children: [
const Spacer(flex: 5),
Center(
child: Text(
"${Util.stateText(turn)}'s Turn",
gameEnded()
? "${Util.stateText(winner)} Wins"
: "${Util.stateText(turn)}'s Turn",
style: const TextStyle(fontSize: 25),
),
),
const Spacer(flex: 1),
GameHash(
cellOnTapCallback: (i) => subGameEnded(i)
? endedSubGameNotification(i)
: _showSubGameDialog(i),
cellOnTapCallback: _cellOnTapCallback,
children: Iterable.generate(data.length)
.map(
(i) => DecoratedBox(
@@ -182,7 +177,7 @@ class _SuperGameState extends State<SuperGame> {
data: data[i],
)
: Text(
subGameWinners[i].name.toUpperCase(),
subGameWinner(i).name.toUpperCase(),
style: const TextStyle(fontSize: 40),
),
),

View File

@@ -25,12 +25,24 @@ class Util {
emptyBoardClassic,
];
static TTCState nextTurn(TTCState currentPlayer,
{TTCState defaultState = TTCState.x}) {
switch (currentPlayer) {
case TTCState.x:
return TTCState.o;
case TTCState.o:
return TTCState.x;
default:
return defaultState;
}
}
static String stateText(TTCState state) => state.name.toUpperCase();
static String cellAddress(int index) =>
"${index % 3}, ${(index / 3).floor()}";
static Iterable<TTCState> getRow(int index, List<TTCState> data) =>
data.getRange(index, index + 3);
data.getRange(index * 3, index * 3 + 3);
static Iterable<TTCState> getCol(int index, List<TTCState> data) => [
data[index],
data[index + 3],
@@ -40,7 +52,7 @@ class Util {
if (index == 0) {
return [data[0], data[4], data[8]];
}
return [data[3], data[4], data[6]];
return [data[2], data[4], data[6]];
}
static TTCState checkRow(Iterable<TTCState> row) =>

1
todo
View File

@@ -1,2 +1 @@
- ui for super game
- firebase for multiplayer game