4 Commits

Author SHA1 Message Date
25483be0ae invalid choice dialog 2024-12-27 22:22:40 -05:00
dbd492969a valid choice 2024-12-27 21:32:06 -05:00
03987378c0 coloring wip 2024-12-27 16:02:25 -05:00
79bf2b015d super wip 2024-12-27 15:46:37 -05:00
3 changed files with 45 additions and 101 deletions

View File

@@ -13,8 +13,17 @@ class SuperGame extends StatefulWidget {
class _SuperGameState extends State<SuperGame> { class _SuperGameState extends State<SuperGame> {
TTCState turn = TTCState.x; TTCState turn = TTCState.x;
List<List<TTCState>> data = Util.emptyBoardSuper; List<List<TTCState>> data = Util.emptyBoardSuper;
TTCState winner = TTCState.empty; List<bool> subGameEnded = [
bool gameEnded() => winner != TTCState.empty; false,
false,
false,
false,
false,
false,
false,
false,
false,
];
List<TTCState> subGameWinners = [ List<TTCState> subGameWinners = [
TTCState.empty, TTCState.empty,
@@ -27,8 +36,6 @@ class _SuperGameState extends State<SuperGame> {
TTCState.empty, TTCState.empty,
TTCState.empty, TTCState.empty,
]; ];
bool subGameEnded(int i) => subGameWinners[i] != TTCState.empty;
int nextPlay = -1; int nextPlay = -1;
void _swapTurn() { void _swapTurn() {
@@ -44,51 +51,9 @@ class _SuperGameState extends State<SuperGame> {
} }
} }
TTCState _validateSubGame(int index) {
subGameWinners[index] = Util.checkWin(data[index]);
print("validated $index");
return subGameWinners[index];
}
TTCState _validateGame() {
winner = Util.checkWin(subGameWinners);
return winner;
}
bool _checkValidChoice(List<TTCState> game, int index) => bool _checkValidChoice(List<TTCState> game, int index) =>
game[index] == TTCState.empty; game[index] == TTCState.empty;
void Function(int) subGameCellOnTapCallback(int subGame) {
return (int i) {
if (!_checkValidChoice(data[subGame], i)) {
showDialog(
context: context,
builder: (context) => AlertDialog(
content: Text("${data[subGame][i].name.toUpperCase()}"
" already claimed "
"[${i % 3}, ${(i / 3).floor()}]"),
actions: [
ElevatedButton(
onPressed: () => Navigator.pop(context),
child: const Text("Close"))
],
));
return;
}
setState(() {
data[subGame][i] = turn;
_validateSubGame(subGame);
_validateGame();
nextPlay = subGameEnded(i) ? -1 : i;
if (!gameEnded()) {
_swapTurn();
}
});
Navigator.pop(context);
};
}
Widget _subGameDialog(int subGame) { Widget _subGameDialog(int subGame) {
return Dialog( return Dialog(
child: Padding( child: Padding(
@@ -105,7 +70,31 @@ class _SuperGameState extends State<SuperGame> {
), ),
TTCGame( TTCGame(
turn: turn, turn: turn,
cellOnTapCallback: subGameCellOnTapCallback(subGame), cellOnTapCallback: (int i) {
if (!_checkValidChoice(data[subGame], i)) {
showDialog(
context: context,
builder: (context) => AlertDialog(
content:
Text("${data[subGame][i].name.toUpperCase()}"
" already claimed "
"[${i % 3}, ${(i / 3).floor()}]"),
actions: [
ElevatedButton(
onPressed: () => Navigator.pop(context),
child: const Text("Close"))
],
));
return;
}
nextPlay = i;
setState(() {
data[subGame][i] = turn;
_swapTurn();
});
Navigator.pop(context);
},
data: data[subGame], data: data[subGame],
), ),
Padding( Padding(
@@ -127,18 +116,6 @@ class _SuperGameState extends State<SuperGame> {
); );
} }
void endedSubGameNotification(int index) {
ScaffoldMessenger.of(context)
..clearSnackBars()
..showSnackBar(
SnackBar(
content: Text("${Util.stateText(subGameWinners[index])}"
" already won the game at "
"[${Util.cellAddress(index)}]"),
),
);
}
void _showSubGameDialog(int i) { void _showSubGameDialog(int i) {
if (nextPlay == i || nextPlay == -1) { if (nextPlay == i || nextPlay == -1) {
showDialog( showDialog(
@@ -159,47 +136,20 @@ class _SuperGameState extends State<SuperGame> {
} }
} }
void _gameEndedReminder() {
ScaffoldMessenger.of(context)
..clearSnackBars()
..showSnackBar(
SnackBar(
content: Text("${Util.stateText(winner)} already won the game"),
),
);
}
void _cellOnTapCallback(int index) {
if (subGameEnded(index)) {
endedSubGameNotification(index);
return;
} else if (gameEnded()) {
_gameEndedReminder();
return;
}
_showSubGameDialog(index);
}
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
Iterable.generate(subGameWinners.length)
.map((i) => subGameEnded(i))
.forEach(print);
return Column( return Column(
children: [ children: [
const Spacer(flex: 5), const Spacer(flex: 5),
Center( Center(
child: Text( child: Text(
gameEnded() "${Util.stateText(turn)}'s Turn",
? "${Util.stateText(winner)} Wins"
: "${Util.stateText(turn)}'s Turn",
style: const TextStyle(fontSize: 25), style: const TextStyle(fontSize: 25),
), ),
), ),
const Spacer(flex: 1), const Spacer(flex: 1),
GameHash( GameHash(
cellOnTapCallback: _cellOnTapCallback, cellOnTapCallback: _showSubGameDialog,
children: Iterable.generate(data.length) children: Iterable.generate(data.length)
.map( .map(
(i) => DecoratedBox( (i) => DecoratedBox(
@@ -208,14 +158,9 @@ class _SuperGameState extends State<SuperGame> {
), ),
child: Padding( child: Padding(
padding: const EdgeInsets.all(15), padding: const EdgeInsets.all(15),
child: !subGameEnded(i) child: TTCGame(
? TTCGame(
turn: turn, turn: turn,
data: data[i], data: data[i],
)
: Text(
subGameWinners[i].name.toUpperCase(),
style: const TextStyle(fontSize: 40),
), ),
), ),
), ),

View File

@@ -26,11 +26,9 @@ class Util {
]; ];
static String stateText(TTCState state) => state.name.toUpperCase(); static String stateText(TTCState state) => state.name.toUpperCase();
static String cellAddress(int index) =>
"${index % 3}, ${(index / 3).floor()}";
static Iterable<TTCState> getRow(int index, List<TTCState> data) => static Iterable<TTCState> getRow(int index, List<TTCState> data) =>
data.getRange(index * 3, index * 3 + 3); data.getRange(index, index + 3);
static Iterable<TTCState> getCol(int index, List<TTCState> data) => [ static Iterable<TTCState> getCol(int index, List<TTCState> data) => [
data[index], data[index],
data[index + 3], data[index + 3],
@@ -40,7 +38,7 @@ class Util {
if (index == 0) { if (index == 0) {
return [data[0], data[4], data[8]]; return [data[0], data[4], data[8]];
} }
return [data[2], data[4], data[6]]; return [data[3], data[4], data[6]];
} }
static TTCState checkRow(Iterable<TTCState> row) => static TTCState checkRow(Iterable<TTCState> row) =>

1
todo
View File

@@ -1 +1,2 @@
- ui for super game
- firebase for multiplayer game - firebase for multiplayer game